MakersYouth – Spaces for Digital and Social Inclusion

Project name

MakersYouth – Spaces for Digital and Social Inclusion


Project number

KA210-YOU-7B6CFC15


Purpose of the project

The project aims to promote the digital and social inclusion of young people by developing their creative and technological skills and strengthening the competences of youth workers in applying the hands-on maker approach.


Project implementation period

The project aims to promote the digital and social inclusion of young people by developing their creative and technological skills and strengthening the competences of youth workers in applying the hands-on maker approach.


Project budget

30 000,00 €


Project partners

  • Valmiera Development Agency (Latvia)
  • RATO – ASSOCIACAO PARA A DIVULGACAO CULTURAL E CIENTIFICA (Portugal)

Project target audience

The project’s main target group are young people who face social, economic, educational or geographical barriers, as well as youth workers, educators and other professionals who work with young people on a daily basis.


Results

  • 10 youth workers from Latvia and Portugal trained, gaining new skills in the hands-on maker approach, the use of digital fabrication tools, and inclusive non-formal education methods;
  • At least 120 young people in Latvia and Portugal engaged in practical workshops, developing their digital literacy, creativity, problem-solving and prototyping skills;
  • A MakersYouth educational toolkit developed, bringing together tested methods and good practices for using the maker approach in youth work, available in Latvian, Portuguese and English;
  • Project results widely disseminated to youth organisations, educators and other relevant stakeholders, with a target of at least 200 toolkit downloads and a communication reach of 2,000 people.

Main activities of the project

  • Train 10 youth workers from Latvia and Portugal in maker mentoring, digital fabrication tools, non-formal education methods and inclusive approaches for working with young people;
  • Develop and test practical workshop formats for young people, focusing on 3D modelling and printing, creative electronics, prototyping and other hands-on maker activities;
  • Implement local workshop cycles in Valmiera and Seixal, engaging 120 young people and strengthening their digital literacy, creativity, problem-solving and practical technological skills;
  • Develop the final MakersYouth educational toolkit, bringing together tested methods, session plans and good practices for using maker culture in youth work, and disseminate the results to youth organisations, educators, municipalities and other relevant stakeholders.

Contacts

Unda Blaumane, +371 28355828, unda.blaumane@gmail.com

Funded by the European Union. However, the views and opinions expressed are solely those of the author(s) and do not necessarily reflect those of the European Union or the International Youth Programmes Agency. Neither the European Union nor the granting authority can be held responsible for them.

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